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241. Cutscenes - in Player Features and Ideas Discussion [original thread]
Hello everyone! I've been watching one of the (REALLY) old game videos I have here... Between them there was a video of Earth and Beyond - and I thought that there was something that we could use to ease the lag a little, and even to get loose of...
- by Katana Seiko - at 2007.07.14 19:55:00
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242. Salvage Ship Idea - in Player Features and Ideas Discussion [original thread]
There are currently cruisers around that add mining yield... Well, maybe someone could add a cruiser that has i.e. 10% chance of salvage retrieval per (whatever race) cruiser skill level... Make it an additional tier... I think that this might wor...
- by Katana Seiko - at 2007.07.11 22:01:00
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243. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Some decisions yet? Well, maybe we'll have to wait for the next patch... -- The future begins now - in EVE we live it, in real life we create it! Your sig is too big. Please keep it under 400x120 and less than 24000 bytes. -the sexiest moderat...
- by Katana Seiko - at 2007.07.11 21:58:00
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244. If you don't like <Feature>, maybe EVE isn't for you. - in Player Features and Ideas Discussion [original thread]
I guess what he means is "if you don't like the forum responses, leave"... I usually don't leave such one-liners, except maybe "/signed"... -- The future begins now - in EVE we live it, in real life we create it! Your sig is too big. Please keep...
- by Katana Seiko - at 2007.07.11 21:40:00
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245. Forcing Pods to Eject *Idea* - in Player Features and Ideas Discussion [original thread]
That system is allready implemented. It was intended to be a random "Character Bonus", where one of them was that the pilot would eject if the structure was down below 25%... Something stopped CCP from integrating this into the game. However, thos...
- by Katana Seiko - at 2007.07.11 21:19:00
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246. - ship to ship docking - - in Player Features and Ideas Discussion [original thread]
LoL... Imagine pirates having their cargo bays filled half with ammo half marines... Someone should bring in those "Character Bonuses" that still exist in the Database and have them randomly added to a character... The ones I like most are Monoph...
- by Katana Seiko - at 2007.07.11 21:16:00
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247. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
You can request their ID and passhash - with that and the API you can get that XML file without having their username and password... -- The future begins now - in EVE we live it, in real life we create it! Your sig is too big. Please keep it un...
- by Katana Seiko - at 2007.07.11 21:09:00
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248. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
/signed Up to now if you want to align straight to something (i.e. a moon for probing) you can only press ctrl-tab to hide the hud, double click it, then press ctrl-tab again... Everything else just selects whatever you have under your mouse... ...
- by Katana Seiko - at 2007.07.11 21:06:00
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249. Idea to reduce lag, and idea to make gangin easier. - in Player Features and Ideas Discussion [original thread]
To 1: No, not in 1000 years I'd sign that! To 2: That color coding I offered earlier that there should be a border on these targeting indicators on the top, showing the background of your normal overview. Colorblind people can adjust the backgrou...
- by Katana Seiko - at 2007.07.11 21:00:00
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250. 0.0 system renaming? - in Player Features and Ideas Discussion [original thread]
Well, this looks like a good idea too. Have the systems revert to the old alphanumerical state when someone looses Sovereignity, and only allow renaming them once after they are reaching Sovereignity level 3 or 4... Region names however should be ...
- by Katana Seiko - at 2007.07.11 20:46:00
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251. Create a new skill called AUTOPILOT - in Player Features and Ideas Discussion [original thread]
You should appreciate that you can warp to 0 at all... Comparing to the game before Revelations, the warp to 0 feature is a big thing they gave us... Travel like today's AP was common before that... Maybe someone should remove that feature and rea...
- by Katana Seiko - at 2007.07.11 19:59:00
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252. Implants on pod kill mails - in Player Features and Ideas Discussion [original thread]
Umm... I guess killing a player is a pretty heavy damage, don't you? I don't know how you can be obsessed with shooting other player's pods... You need to have a really small ego to have fun with that... -- The future begins now - in EVE we liv...
- by Katana Seiko - at 2007.07.11 19:53:00
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253. Homeworld Style "Warp To.." mechanic - in Player Features and Ideas Discussion [original thread]
If you look at the info of a bookmark you'll see that EVE works the same way... I don't know, what's your point? Do you want to enter those three numbers manually? -- The future begins now - in EVE we live it, in real life we create it! Your si...
- by Katana Seiko - at 2007.07.11 19:49:00
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254. Turn off psychodelic voices in stations! - in Player Features and Ideas Discussion [original thread]
Back in Eve Online there were usually messages like "Please make sure you turned off your spaceship reactor before leaving the ship" and similar... Maybe CCP should think about some other sounds... I mean, imagining some things that you might hea...
- by Katana Seiko - at 2007.07.11 19:06:00
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255. Market Hub - Removal of the one system hub idea - in Player Features and Ideas Discussion [original thread]
Well, those four stations will need no Marketing, Science, Offices or whatsoever... Just the Market... Sounds really good! Just one problem remains: You need to keep track from what part of space you docked... -- The future begins now - in EVE we...
- by Katana Seiko - at 2007.07.10 22:58:00
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256. Jovians - and how they might be brought back into the game... - in Player Features and Ideas Discussion [original thread]
Hey! As you all know, there's a disease spreading in the jovian population... Now, I had some ideas about them... Now that the Chapter of Revelations is done (still needs some fixing, but I hope that all the improvements are in the game and no m...
- by Katana Seiko - at 2007.07.10 22:55:00
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257. Trial Accounts and ISK Sellers - in Player Features and Ideas Discussion [original thread]
If I remember correctly you can currently get a trial account without knowing anyone who could give you a code... That just turned things from bad to worse... Limit the number of active buddy codes to three at a time, and add an option to the righ...
- by Katana Seiko - at 2007.07.10 22:24:00
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258. Corp Standings and Empires (for Roleplay) - in Player Features and Ideas Discussion [original thread]
Umm... for the Roleplay thingie... If a player is i.e. in a gallente noob corp and flies into amarr space, he can do and not do what he wants (mainly)... Well, as far as I've seen they're not really green (or blue) with each other... Well, there's...
- by Katana Seiko - at 2007.04.21 01:49:00
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259. Multiple exits for starbases - in Player Features and Ideas Discussion [original thread]
After undocking in several places with lots of people, I found it rather interesting how much time you can waste just to find a way out of a huge blob of ships jamming the exit of a starbase... Now, imagine this change in starbases: First of all, ...
- by Katana Seiko - at 2007.04.21 01:44:00
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260. Paint scemes - in Player Features and Ideas Discussion [original thread]
heh... maybe like in earth and beyond once... make shields and engine a module that can be improved... oh, of cause - shuttles will have theirs built-in and fixed in place... And it should be impossible to undock without engine... but imagine how ...
- by Katana Seiko - at 2007.04.21 01:35:00
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